#ifndef HGUARD_AIMBOT_H
#define HGUARD_AIMBOT_H

#include "Includes.h"
#include "Declarations.h"
#include "GameClasses.h"
#include "Trace.h"

class Aimbot
{
public:
	void DropTarget();
	float GetDistance(SD_Tools::Vector &src, SD_Tools::Vector &dst);
	void AimAtTarget(CUserCmd* cmd);
	void Triggerbot(CUserCmd* cmd);
private:
	SD_Tools::Vector vFinal;
	int m_iTarget;
	float m_flDistance;
};

extern Aimbot g_pAimbot;

#endif